BROWSER SURVIVAL MMO Β· ROBINHOOD CHAIN Β· BETA

Everyone lands with the same pickaxe.

A survival MMO on Mars that runs in your browser. Gather, trade, build, survive.

1 sol
8 min
day, night, storm, reset
Free
to level 10
then hold 10,000 $MGARD
Zones
5
one shared map
Download
none
wallet sign-in, browser only
loading the outpost…
live Β· the game's own assets
ICE CRATER Β· sol 1
Descend ↓
Contract address$MGARD Β· Robinhood Chain Β· chainId 4663
PRE-LAUNCH
TBA β€” the token launches after the multiplayer server is public. No presale.

⚠ Always verify the address on the official channels above. Beware of fake contract addresses.

Mission briefing

Why crypto games die

The proven browser-MMO loop works when the everyday currency is off-chain credits and the token only touches the economy's border: the access gate, the player market, the supply drop, and land. Mars gives the loop a reason to exist: air runs out, ice is water, the fence is safety, the Dunes are not.

01
The token is the game

Mint on play, no sink, inflation. The only players left are farmers, then nobody.

02
Wallet first, fun later

Nine out of ten visitors bounce before they see a single mechanic.

03
Nothing at risk

Without loss there is no story, and without stories there is no community.

04
Classes on a menu

Roles picked from a list instead of earned through what you buy and where you dare to go.

Them
  • βœ•2D tile maps from 2004
  • βœ•Fantasy forests and goblins, seen it
  • βœ•Wallet-gated from second zero, no idea what it is
  • βœ•Token buys power, odds, or yield β†’ economy dies
  • βœ•Death = nothing at stake
  • βœ•No reason to come back tomorrow
  • βœ•Everything is a menu
Marsgard
  • βœ“Isometric voxel 3D world, real terrain, day/night, storms
  • βœ“Mars: regolith, ice craters, dust storms, rogue drones
  • βœ“Free to level 10, one-click wallet, then decide
  • βœ“Token buys ACCESS only. Never yield, damage or drops
  • βœ“Die in the Dunes β†’ your cargo drops in a wreck, 5 min timer
  • βœ“Sol cycle: dailies, storms, respawns, plots to maintain
  • βœ“Everything is a place on a map
Core loop

One sol at Ares Outpost

Gather, sell, craft, push out, claim. Every sol, the same six stations, a little further from the fence.

01
Land

One wallet signature. You spawn inside the fence with a pickaxe, two Oβ‚‚ canisters and 10 credits.

02
Gather

Click a node with the right tool. Rocks, ice boulders, silicate, scrap piles, potato trays. Three hits, then it respawns.

03
Sell or bank

The Depot pays fixed prices. The bank locker holds 48 slots. Credits are off-chain and instant.

04
Buy & craft

Tools from the Depot. Patch kits, Oβ‚‚ heaters and Hab Pod kits from what you dug.

05
Push out

The Dunes: scrap, drones, storms. Die out there and your cargo drops in a wreck.

06
Claim

Place a Hab Pod on the Ridge. Your respawn point, your locker, the seed of your colony.

Quest chain Β· sol 1
  1. 1Mine 5 regolith+20 cr
  2. 2Sell at the Depot+15 cr
  3. 3Harvest 5 ice+30 cr
  4. 4Buy a hoe and plant a tray+40 cr
  5. 5Build an Oβ‚‚ heater+60 cr
  6. 6Destroy a rogue drone+120 cr
  7. 7Claim the Ridge+250 cr
Skills Β· no classes
Miningregolith + silicate
faster strikes per level
Ice Harvestice boulders
+1 ice per strike at 5 / 10
Salvagescrap piles, wrecks
better scrap rolls
Farmingtrays, seeds, harvest
+1 potato every 3 levels
Combatrogue drones
+1.5 damage per level

The tools you buy and the zones you dare to enter decide what you become.

Ares region

Five zones, one shared map

Everything outside the named circles is wilderness. The map below is rendered from the same heightfield the game uses.

260 m Γ— 260 m Β· rendered from the game's own heightfield Β· click a zone
Ice Crater
Ice Crater
Ice boulders on the floor, silicate on the rim.
The Dunes
The Dunes
Scrap piles, rogue drones, storms. Wrecks.
The Ridge
The Ridge
Hab pods. Your respawn point, your colony.
Life support

Ten minutes of air

Air runs out. The fence is safety. The Dunes are not. Plan the trip back before you leave.

Oβ‚‚ calculatorreal drain rates
Zone
Dust storm
Air outside the fence
2m 28s
100 Oβ‚‚ + 2Γ—50 + 0Γ—12 at βˆ’1.35/s Β· walk back β‰ˆ 17 s
Oβ‚‚
Inside the fence+4 Oβ‚‚/s
Field Β· Crater Β· Ridgeβˆ’0.45 to βˆ’0.55 Oβ‚‚/s
The Dunesβˆ’0.9 Oβ‚‚/s, +50% during a storm
Potato+12 Oβ‚‚
Oβ‚‚ canister+50 Oβ‚‚
Oβ‚‚ heater+3 Oβ‚‚/s for 45 s, anyone nearby
Suit integrity
Rogue drone5 damage every 1.4 s within 2 m
Patch kit+40 suit
Inside the fencerepairs 1.5/s
0 Oβ‚‚suit fails at 5/s
Death rules
Safe zonekeep everything, respawn at the Outpost
Dunes, free accountresources lost, tools kept
Dunes, holderresources drop in a wreck, 5 min, marked on the map
RespawnOutpost pad, or your own Hab Pod
The sol
1 sol = 1 Martian day = 8 real minutes
06:00
Sunrise. Solar refills the Outpost, heaters cheaper.
09:00
First dust-storm window opens, scheduled per sol.
14:00
Dust storm: ramp 20 s, hold 50 s, fade 20 s.
18:00
Sunset, blue halo around the sun, drones more aggressive.
22:00
Night. Panels idle. The Dunes are darkest.
06:00
New sol: dailies reset, free spin restored, ice refrozen.
Economy

The Depot board

Credits are an in-game unit. Off-chain, instant, fee-free between players' listings, never withdrawable. Value leaves the game only when one player buys another player's credits with $MGARD.

Depot buys (you sell)
Regolith1 cr
Ice block3 cr
Scrap metal4 cr
Potato5 cr
Silicate crystal7 cr
Depot sells (you buy)
Pickaxe40 cr
Water tank50 cr
Hoe60 cr
Wrench80 cr
Power drill260 cr
Potato seeds4 cr
Oβ‚‚ canister25 cr
Suit patch kit30 cr
Crafted from cargo
Suit patch kit3 scrap
Oβ‚‚ heater20 regolith + 10 scrap
Hab Pod kit300 regolith + 90 scrap + 30 silicate
Credits modelDepot prices, 60 strikes per sol
What you gather
Net credits
2,085 cr
720 ice Γ— 3 cr βˆ’ 3 canisters Γ— 25 cr
What that buys
Pickaxe β†’ hoe60 cr
Water tank50 cr
Wrench80 cr
Power drill260 cr
Hab Pod (materials)dug, not bought

A model, not a promise. Real yields depend on skill level, respawn timers and how often you die.

The Depot
Supply Drop, the wheel from Earth
  • β–Έ22 segments, odds posted in-game and in the guide
  • β–Έ1 in 100: tamed drone pet (cosmetic)
  • β–Έ1 in 20: 50–500 credits
  • β–ΈRest: regolith, ice, scrap, silicate, Oβ‚‚ canisters
  • β–ΈFree spin every sol at total level 5+
  • β–ΈPaid spin: $3 of $MGARD, holders only, 50% burned
  • β–ΈEvery segment pays. No empty prize.
Token utility

The fence

Free to total level 10. Holding 10,000 $MGARD opens everything past the fence.

Free Β· inside the fence
  • β—‹Outpost, Field, Crater, Ridge
  • β—‹Sell to the Depot only
  • β—‹Dunes death = cargo lost
  • β—‹Total level cap 10
  • β—‹Free Supply Drop spin
  • β—‹Progress kept forever
Holder Β· β‰₯ 10,000 $MGARD
  • βœ“+ The Dunes, Lava Tubes, every future realm
  • βœ“Player market: credits ↔ $MGARD
  • βœ“Dunes death = wreck, 5 min
  • βœ“No cap
  • βœ“Free + paid spins
  • βœ“After 24 h: trading, guild bank, plots
The token may never changeyielddamagedrop ratespricesnode respawnsstorm oddsA holder and a free player swinging the same pickaxe get the same regolith.
10,000$MGARD held
  • βœ“Cap lifted, Dunes, wrecks, paid spins
  • βœ“After 24 h: market selling, guild bank, plots

Includes everything below it. Cosmetic and access only.

Five utilities, four sinks
Gatehold 10,000 to play past the fencedemand
Supply Drop$3 of $MGARD per paid spin50% burn
Marketcredits ↔ $MGARD, 5% fee to treasuryfee
Ridge plots1,024 plots priced in $MGARD100% burn
Cosmeticssuit colours, helmet decals, colony names100% burn
new colonists (free)hit the fencehold $MGARDspins · plots · feestreasury + burnnew realms & events→ loop
Revenue & tokenomics

Where the treasury comes from

Credits stay off-chain. The treasury never pays anyone out. Four sinks, one gate, no emissions.

01
Supply Drop

$3 in $MGARD per paid spin at live price. 50% burned, 50% treasury.

02
Market fee

5% of every credits-for-$MGARD sale. Item-for-credits listings are free.

03
Ridge plots

1,024 plots, three tiers, paid in $MGARD, 100% burned. Supply reduction on a map.

04
Cosmetics

Suit colours, helmet decals, named colonies. 100% burned.

05
Launch fees

Creator and trading fees from the launchpad pool cover the first months of server cost.

Treasury allocation
Development: server, realms, art40%
Events and prize pools25%
Buyback β†’ burn, monthly15%
Marketing and creators10%
Reserve: RPC, indexers, incidents10%
Draft month-3 model at 5,000 MAU
Numbers are targets to measure against, not promises.
Holders (12% of MAU)
0
Paid spins / month
0
Spin volume ($)
$0
Treasury in ($)
$0
Burned ($)
$0
Server + RPC ($)
$0
Contract facts
Ticker$MGARD
ChainRobinhood Chain (EVM, chainId 4663)
Supply1,000,000,000
LaunchRobinhood Chain launchpad, 100% fair launch
Team allocation0% at launch, team buys on market, disclosed
PresaleNone. The product goes live first.
Gate10,000 $MGARD = 0.001% of supply
EmissionsNone. No staking rewards, no yield.
Supply reduction
  • πŸ”₯50% of every paid Supply Drop spin
  • πŸ”₯100% of Ridge plot payments
  • πŸ”₯100% of cosmetic purchases
  • πŸ”₯15% of treasury inflow, monthly buyback
0
Ridge plots
0%
spin burn
0%
emissions
Architecture

Nothing of value in the browser

The client is a window, not a referee. Anything with value or randomness runs on the server.

node
Browser client

Vite + TypeScript + Three.js. Isometric voxel renderer, HUD, maps. Sends intents only.

authoritative
Game server

Authoritative world per realm shard. Validates every intent: range, tool, cooldown, cargo.

node
Managed Postgres

Colonists, inventories, banks, plots, guilds, listings. Append-only ledger.

node
Robinhood Chain

Wallet sign-in, gate balance checks, market settlement, spins, plot registry.

Client decides
camera, animation, particles, UI, which node to click
Server decides
position validity, node hp, loot rolls, XP, Oβ‚‚ drain, death, credits, escrow, drones, storms, the clock
Attack vs defence
Teleport / speed hacksserver integrates positions at colonist speed, rejects jumps
Fake harvestsdistance ≀ 2.8 m, tool in cargo, node active, cooldown = clip length
Macro spam1 intent / 100 ms, 3 harvests / 4 s
Node duplicationnodes are global, hits serialised per node
Credit bot farmsfree tier cannot sell to players, so value cannot exit
Flash-borrowed gatere-check every 10 min, 24 h continuous holding for trading
Rigged spinsserver RNG, per-sol seed hash published before, revealed after
Market exploitsescrow both sides, credits released only after tx confirmation
Roadmap

From playable slice to the Ridge

Product first, token after the server is public. No presale.

Phase 0● live
Playable slice
  • βœ“Voxel colonist, gear, clips
  • βœ“Mars terrain, sky, sol cycle, storms, drones
  • βœ“5 zones, 38 nodes, Depot, bank, craft, build, wrecks
  • βœ“Quests, dailies, skills, maps, guide, HUD, mobile
  • βœ“Brand: name, logo, favicon, OG
Phase 1Weeks 1–6
Multiplayer
  • β€ΊAuthoritative server, shared world
  • β€ΊWallet sign-in, server saves
  • β€ΊWorld chat, nearby colonists, visible wrecks
  • β€ΊLanding, docs, colonist cards
  • β€ΊClosed beta: 100 colonists
Phase 2Weeks 7–10
Token + economy
  • β€Ί$MGARD fair launch
  • β€ΊGate: 10,000 held, 24 h for trading
  • β€ΊPlayer market
  • β€ΊSupply Drop wheel
  • β€ΊTreasury page with burns
Phase 3Months 3–4
The Dunes
  • β€ΊPvP outside the fence, wreck looting
  • β€ΊArena, guilds, guild bank
  • β€ΊStorm seasons with leaderboards
  • β€ΊFounders wall, cosmetics
Phase 4Months 5–12
The Ridge & beyond
  • β€Ί1,024 plots, plot NFTs, named colonies
  • β€ΊOffline colony production with upkeep
  • β€ΊLava Tubes, Tharsis
  • β€ΊCouncil votes
  • β€ΊTelegram Mini App
Mission log

Decisions, metrics, and the honest take

What we chose, what we watch, and what could go wrong.

No classes, everyone starts equalspecialisation comes from tools and zones; the economy needs players to move between roles
Credits off-chain, non-withdrawableeveryday trading must be instant and fee-free; value exits only through player trades
Gate = fixed 10,000 $MGARDsimple, no oracle, and it appreciates with the game
Wallet required from the startone signature, no email, every colonist is a real address
Token after the product is liveno presale, no promises; holders buy a door that exists
Supply Drop kept, 50% burnthe category's strongest sink; every segment pays
Token never buys powerfairness is the brand; pay-to-win economies die within months
1 sol = 8 minutesdailies feel daily without waiting a day
Plots burn 100%land is supply reduction with a map, not a revenue line
What we watch
  • β€ΊD1 / D7 retention of free colonists
  • β€Ί% reaching level 10 Β· % converting to holder
  • β€ΊCredits faucet vs sink per sol (≀ 1.3 : 1)
  • β€ΊMarket fill rate, credits price in $MGARD
  • β€ΊSpins per holder per week, burn per month
  • β€ΊWreck recovery rate (the fun metric)
What we ignore
  • βœ•Token price as a KPI
  • βœ•Total registered wallets
  • βœ•Daily transactions for their own sake
  • βœ•Discord member counts
Strengths
  • βœ“A loop proven elsewhere, in a world nobody has claimed
  • βœ“Token touches only the border; credits stay off-chain
  • βœ“Loss creates stories; wrecks spread themselves
  • βœ“Server-authoritative from day one
  • βœ“Plots and cosmetics burn, never emit
Risks, stated plainly
  • !Paid spins are a lottery in some jurisdictions: every segment pays, free spin daily, geofence if needed
  • !Faucet outrunning sinks: measured per sol, Depot prices adjustable
  • !A fixed gate rides the token price: revisit if it prices out newcomers
  • !An MMO without a crowd feels empty: launch with a drop event and share cards
  • !Server cost scales with concurrency: shards per realm
FAQ
Do I need a wallet?+

Yes. Sign in with a Robinhood Chain wallet, one signature, no email. Free play is free; it just needs an address to save to.

What does the token do?+

It opens the fence: the Dunes, the player market, wreck drops, guild banks and plots. It never changes what you dig, how hard you hit, or what drops.

Can I cash out credits?+

No. Credits are an in-game unit. You can list them for $MGARD and another player may buy them. The treasury never pays out.

What happens when I die?+

Inside the fence, nothing. In the Dunes, your resources drop into a wreck for five minutes (holders) or are lost (free accounts). Tools are never lost.

When does the token launch?+

After the multiplayer server is public. No presale.

Sol 1 is waiting

Ten minutes of air. One pickaxe. The ice is 50 metres east and something is patrolling the Dunes.