Overview

Marsgard is a browser survival MMO on Mars. You sign in with a Robinhood Chain wallet, land at Ares Outpost with a pickaxe and ten minutes of air, and build from there: mine regolith and ice, sell at the Depot, craft tools and kits, push into the Dunes, claim the Ridge.

  • Isometric voxel 3D world, one shared map, five zones
  • Free to total level 10; holding 10,000 $MGARD opens the wilderness and the market
  • Credits are off-chain and never withdrawable; the token only touches the border of the economy
  • Runs in any modern browser on desktop and phone, no install

What is a sol?

A sol is one Martian day: 24 hours 39 minutes on the real planet. Colonists count days since landing as Sol 1, Sol 2, like rover teams do. In game one sol lasts 8 minutes.

06:00
Sunrise. Solar refills the Outpost.
09:00
First dust-storm window opens (scheduled per sol).
14:00
Dust storm: ramp 20 s, hold 50 s, fade 20 s.
18:00
Sunset. Drones more aggressive.
22:00
Night. Panels idle.
06:00
New sol: dailies reset, free spin restored, ice refrozen.

The loop

  • Land: one wallet signature. Pickaxe, two O₂ canisters, 10 credits.
  • Gather: click a node with the right tool. Three hits, then it respawns on a timer.
  • Sell or bank: Depot pays fixed prices; the bank locker holds 48 slots.
  • Buy and craft: tools from the Depot, kits from what you dug.
  • Push out: the Dunes hold scrap, drones and storms.
  • Claim: place a Hab Pod on the Ridge, your respawn point and locker.
Regolith rocks
west field, pickaxe
Ice boulders
east crater floor, pickaxe
Silicate crystals
crater rim, pickaxe
Scrap piles
south Dunes, wrench
Potato trays
greenhouse, hoe → seeds → water tank → hands

Zones

Ares Outpost · SAFE
Fenced hub. Depot, bank, trays. O₂ refills at +4/s. Suit repairs slowly.
Regolith Field · SAFE
West. Rocks give regolith and sometimes scrap. First quest.
Ice Crater · SAFE
East. Ice boulders on the floor, silicate on the rim. Boulders refreeze.
The Ridge · SAFE
North-west. The only place a Hab Pod can be placed.
The Dunes · WILDERNESS
Everything outside the circles. Scrap, rogue drones, storms. Die here and your resources drop into a wreck (holders) or are lost (free).

Survival

O₂

Inside the fence
+4/s
Field · Crater · Ridge
−0.45 to −0.55/s
The Dunes
−0.9/s, +50% in a storm
Potato
+12
O₂ canister
+50
O₂ heater
+3/s for 45 s to anyone nearby

Suit integrity

Rogue drone
5 damage every 1.4 s within 2 m
Patch kit
+40
Inside the fence
repairs 1.5/s
0 O₂
suit fails at 5/s
Note Dunes death for a free account loses your resources. Holders drop a wreck instead: five minutes, marked on the map and compass. Tools are never lost.

Credits

Credits are the in-game currency. They are off-chain, instant, and never withdrawable. The Depot pays fixed prices; players trade with each other on the market (holders).

Depot buys
regolith 1 · ice 3 · scrap 4 · potato 5 · silicate 7
Depot sells
pickaxe 40 · water tank 50 · hoe 60 · wrench 80 · power drill 260 · seeds 4 · O₂ canister 25 · patch kit 30
Crafting
patch kit = 3 scrap · O₂ heater = 20 regolith + 10 scrap · Hab Pod = 300 regolith + 90 scrap + 30 silicate
Quests
7-step chain, +20 to +250 cr each; three dailies reset every sol

Skills

Mining
regolith and silicate; faster strikes per level
Ice Harvest
ice boulders; +1 ice per strike at levels 5 and 10
Salvage
scrap piles and wrecks
Farming
trays, seeds, harvest; +1 potato every 3 levels
Combat
rogue drones; +1.5 damage per level

XP to level L = 25 × (L−1)² × 1.15. Total level is the sum of the five. Free play caps at total level 10. Nobody picks a class.

$MGARD

$MGARD is the access key. It never changes yield, damage, drop rates or prices.

FREE (0)
safe zones, Depot, bank, quests, dailies, free daily spin
HOLDER (10,000)
cap lifted, Dunes, wrecks, paid spins; after 24 h: market selling, guild bank, plots
FOUNDER (50,000)
founders wall, 48 h early access to new realms, founder helmet decal
COUNCIL (250,000)
votes on realms, storm calendar, plot releases; council badge

Sinks

  • Supply Drop: $3 of $MGARD per paid spin, 50% burned, 50% treasury
  • Market: credits ↔ $MGARD, 5% to treasury, seller keeps 95%
  • Ridge plots: 1,024 plots, priced in $MGARD, 100% burned
  • Cosmetics: 100% burned
  • Treasury: 15% of inflow bought back and burned monthly
Development40%
Events and prize pools25%
Buyback and burn15%
Marketing and creators10%
Reserve10%
Note Supply 1,000,000,000. Fair launch on the Robinhood Chain launchpad after the multiplayer server is public. No presale, no team allocation at launch, no emissions.

Supply Drop

  • 22 segments, odds posted here and in-game
  • 1 in 100: tamed drone pet (cosmetic)
  • 1 in 20: 50–500 credits
  • Rest: regolith, ice, scrap, silicate, O₂ canisters
  • Free spin every sol at total level 5+
  • Paid spin: $3 of $MGARD, holders only, 50% burned, never resets the free timer
  • Server-side RNG; per-sol seed hash published before, revealed after

Controls

Click
walk there; click a rock, drone or terminal to walk up and interact
Drag
orbit the camera
W A S D
move
E / Space
interact with the nearest thing
Q / Shift+E
rotate the view 90°
Scroll
zoom
1–9
hotbar: equip tool, use item, place kit
M
map; click anywhere to travel
I · K · J · B · H
cargo · skills · quests · craft and build · guide
Esc
close a window / pause

Safety

  • The game only ever asks your wallet to sign a login message. It never asks for a seed phrase.
  • The contract address is published only on marsgard.world and the official X and Telegram. Anything else is fake.
  • The treasury never pays anyone out. Nobody from the team will DM you about rewards.
$MGARD is a utility token that unlocks access inside the Marsgard game. It is not an investment, a security, or a claim on revenue. Credits are an in-game unit with no cash value and cannot be withdrawn. Digital assets are volatile and may lose all value. Nothing here is financial advice.